Thursday, April 9, 2009

slight bug fix for Basic Guy

Hey all,
If you downloaded BG v3.3.03 you will want to get v3.3.04. There was a small bug reported. I forgot to re-parent the left proxy foot to follow the rig...doh! Anyway, that has now been fixed and can be downloaded below...

cheers!
Tim

BG v3.3.04 Beta Release!!

Wha wha WHAT!?!! A new release!?!?! Yes, I am happy to say that Basic Guy is ready for you all to animate. He's currently still in "Beta" (meaning, that I'm only posting this in limited places), but he should be good to go.

As I mentioned in my previous post, he is currently limited to Maya UNLIMITED users only (Maya v7.0+). However, I'm still looking into ways to get all the "bendy" limb stuff supported when using Maya Complete. So, I apologize to those of you that are not able to use this latest release. But, by the poll results, that isn't that many of you...

Here is a list of v3.0.04 changes:

1) uv's and a generic texture (I included the Photoshop files for those of you that want to edit further). The one there is pretty "basic"... but, should get you all started.
2) I edited his ability to make an "OO" shape some. I received quite a few comments that it was really hard to get that shape. Hopefully now, it's easier...
3) Bendy limbs (select the BGCtrl_Switchers to turn them on)
4) Different way of squashing and stretching the head (select the "BGCtrl_Head" and turn on "SS_Vis")

Known Limitations:

1) You CANNOT change the name of the controls (i.e. reference the file). This will make the fk/ik matching not work (I'm looking into ways to fix this).
2) Settings work best when set to "centimeter"
3) MAYA UNLIMITED only (I'm looking into ways to fix this).

Here is where you can find him:
Zip file
or
7-Zip file: smaller file size

Anyway, that's about it. Sorry once again to those of you that are Maya Complete users. But, I am looking into other solutions for the bendy limbs. I may just take the bendy stuff out for now so that you all can at least have the rest of the "new" features...

Cheers and happy animating!
Tim