Showing posts with label Rig releases. Show all posts
Showing posts with label Rig releases. Show all posts

Monday, May 10, 2010

Basic Guy v3.3.1 update

Well well well... look who finally got around to updating his blog! Yep, it's about time I do something here!

Anyway, I have a new Basic Guy release for you all (really, my blog should be called "Basic Guy's Blog"). The rig is more or less the same as what you're used to. But, I did do some renaming of controls here and there (trying to clean up the scene slightly). There are also some other small(ish) changes that would make merging an old animation somewhat of a pain to do (but still doable).


New feature breakdown:
1) a new GUI
-- for selecting rig parts
-- fk/ik matching
-- for animating the face

2) GUI can work with multiple Basic Guys in one scene
-- NOTE: you must use namespaces for the GUI to work with multiple Basic Guy characters (or else you get name clashing and it confuses the mel).

I recommend watching the "new feature overview" movie (strong coffee is highly recommended for viewing):
Basic Guy v3.3.1 New Features Overview


Anyway, that more or less covers his new features. It may not seem like a lot of noticeable change, but I think that the new GUI and ability to have more than one Basic Guy in the scene is pretty cool. However, I am still working on a Basic Guy design over haul. Well, a co worker has been putting some time into that for me (he's a much better modeler than me!). As to when that will be ready? Good question. He seems to be close, but well, we keep changing our minds on things and he isn't getting paid to do this for me. But, Basic Guy is going to look quite a bit different in his next release (But, hopefully, still look like Basic Guy).

So, here is the new Basic Guy release (drum roll please!!):
Basic Guy v3.3.1

NOTE: I should mention that I created Basic Guy v3.3.1 in Maya 2010 and back converted to Maya 7. When I opened the GUI in Maya 7 there was an error message about "hud". You can ignore this. It doesn't affect the GUI script. If I find some time I'll try to write a GUI script that is more friendly with previous versions of Maya.

Hopefully, my next post will be sooner rather than later... but then again, I always say that ;)

cheers and happy animating!
Tim

Thursday, April 9, 2009

BG v3.3.04 Beta Release!!

Wha wha WHAT!?!! A new release!?!?! Yes, I am happy to say that Basic Guy is ready for you all to animate. He's currently still in "Beta" (meaning, that I'm only posting this in limited places), but he should be good to go.

As I mentioned in my previous post, he is currently limited to Maya UNLIMITED users only (Maya v7.0+). However, I'm still looking into ways to get all the "bendy" limb stuff supported when using Maya Complete. So, I apologize to those of you that are not able to use this latest release. But, by the poll results, that isn't that many of you...

Here is a list of v3.0.04 changes:

1) uv's and a generic texture (I included the Photoshop files for those of you that want to edit further). The one there is pretty "basic"... but, should get you all started.
2) I edited his ability to make an "OO" shape some. I received quite a few comments that it was really hard to get that shape. Hopefully now, it's easier...
3) Bendy limbs (select the BGCtrl_Switchers to turn them on)
4) Different way of squashing and stretching the head (select the "BGCtrl_Head" and turn on "SS_Vis")

Known Limitations:

1) You CANNOT change the name of the controls (i.e. reference the file). This will make the fk/ik matching not work (I'm looking into ways to fix this).
2) Settings work best when set to "centimeter"
3) MAYA UNLIMITED only (I'm looking into ways to fix this).

Here is where you can find him:
Zip file
or
7-Zip file: smaller file size

Anyway, that's about it. Sorry once again to those of you that are Maya Complete users. But, I am looking into other solutions for the bendy limbs. I may just take the bendy stuff out for now so that you all can at least have the rest of the "new" features...

Cheers and happy animating!
Tim

Wednesday, July 9, 2008

Basic Guy 3.0.0 Released!!!!



Wow, I have finally put the final touches on Basic Guy v3.0.0 (I believe that a pig JUST flew by my window)!!! I'm not sure if you can tell, but I'm REALLY excited about it... I actually have butterflies going on in my stomach. What initially started, almost a year ago, as me simply adding a mouth to him is now a fully rigged face. I took a long time rigging and re-rigging his face (There were also a lot of model changes... which led to re-skinning the face over and over again...ugh). Unfortunately, I had a very hard time finding "free" time to really sit down and focus on him (long hours at work, playing with my son, and hanging out with my wife and friends are my excuses). Anyway, the rig is more or less based off of the ever so popular Jason Osipa style face rig. The way that I have it set up makes it pretty easy for me (or whoever) to add more controls or to refine the shapes/sliders that are already there. I really do hope that you all like the new additions. I'm even posting him before I have really animated him myself (gasp!)! I did, however, spend a lot of time pushing and pulling on him to make sure that he holds up in most situations (3d characters all have their breaking points).

I also went through and tried to clean up any bugs that people had reported. The biggest one that I have (hopefully) resolved is the fk/ik matching when he has the world node anywhere other than 0,0,0, and his scale set to anything other than 1 (Thanks for finding that and reporting it Gino!). Honestly, I am not sure how I overlooked that in the previous versions! Anyway, I apologize for any inconveniences that created.

Instead of writing a rig manual, I created a video "rig overview" if you will. It's about 25 minutes long and about 60 MB. I wouldn't call it the most exciting video that you'll ever watch (I did it early in the morning and without a lot of coffee in the veins!)...but, I hope that it covers a lot of the questions that some of you might have. Also, I apologize if the audio is low. I tried to punch it up after the fact, but I may not have punched it up enough.
Here is the link to the video (takes a little bit to load):
BasicGuy_v3_overview.mov

Anyway, I'll stop writing because I'm sure that 90%+ just want to see the next link ;):
Basic Guy v3.0.0.rar


As always, enjoy, and happy animating!
Cheers,
Tim