Saturday, December 14, 2013

Where have I been?

Well, it has now been over two years since I last posted something and to be honest, I don't really have a good excuse. The only big change was that I started a new job (well, the company that I'd been with for 11+ years was acquired). That was right around the time of my last post (Sep 2011). At that time I more or less stopped all work on my personal projects. Was my loss of personal project interest work related? I think in part it was. I was also struggling to focus my (little) free time and actually do something worth finishing and/or sharing with those of you that stop by my blog. So, I got frustrated and stopped sitting in front of this computer after work and focused my attention on my other hobbies. God knows I have way too many things that I want to do besides 3D as well....

So, after many abandoned projects I have decided that I'm ready to get my butt back in gear and start creating/sharing with all of you. I'm currently working with a couple people (outside of work) on something that I hope will be very cool!  More on that in 2014 though....

I'm also always curious as to how/why people end up on my blog in the first place. Are you here for my character rigs? my tutorials? you accidentally came here? If you feel like sharing why/how you came to land on my site then please do so.

Also, if you like my tutorials and want more please let me know some topics that I might be able to shed some light on (I'm an animator/rigger and that's really all I know). I've been doing this for over 13 years now and have learned some things over the years. Is it the correct way to do them? Who knows... it's just how I do them:). It could be fun to have a list of topics that I can do some tutorials on. Then I can share with all of you that might be interested in seeing how or why I do something a certain way. It's also a great way for me to stop and look back at how/why I do something.

Anyway, it feels good to actually post something on here. Sure, it's not the most exciting blog post in the world, but it's getting the ball rolling for me!

cheers and as always, happy animating!

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