Friday, November 2, 2007

Basic Guy v3.0 still coming...


Well, I figured that I would at least post something so that all of you that continue to stop by can see that I'm at least moving forward on the new Basic Guy. His current status is that his face is all skinned and the controls are all there. I just need to get them all hooked up to the Osipa style controls... You may have noticed that I have modeled the eyes into the head as well. I had originally planned on doing the floating eye thing, but I decided that it was time to build them in. I also added forehead wrinkles to add just a bit more to his appeal. I have a list of "wants" that people have requested for his rig, that I will try to get in at some point. But, for v3.0, it will most likely only have the updated head. That is what most people have requested.

Now for my excuse as to why I'm not done yet. One word: Work. This month (well, the last 30 days) my task list has become almost too much to do (well, it actually is, but who needs sleep anyway;) ). I have just over a week left before I need to deliver my files to the programmers to implement. After that, my number one goal is to get BG v3.0 done (Well, that and keep my wife and son happy)!!! I'm dying to start setting keys on him as well. I haven't animated much with him in about 3 or 4 years (The apple piece in my reel is about the only animation I ever finished with him).

So once again I apologize for the delay. He is so close.

Happy Friday!
Tim

10 comments:

Anonymous said...

hey that looks sweeet! cant wait to play with it!

Daniel M.C. Alvite said...

it´s lookimg good.

Rajesh Gupta said...

Now, you have given insight vision to the basic guy and now I want to inject life into it.

David Beer said...

Hi Tim, thanks again for all your efforts, Your Basic Guy is Awesome and its great he will be improved even further. I have used him extensivly in my new reel (http://davidbeerreel.blogspot.com/)
Thank you so much.

Anonymous said...

sir i am jana,i wanted to make a colobration with you to Know advanced integrated concepts of rigging in maya ,the basic thing i know is by rigging with simple IK and making it into animated i saw your model its too dificult but i have some ideas about how to make like that of rigging in maya by Blend Shape,Clusters,Bones,Ik,Constraints
and soo....
so you please send some details about this integrated rigging and the main thing i came to know is daily they are inventing a new technics in rigging and modeling lighting ,texturing,melting,blasting,rendering,compositing, and so..
if you have any of these technics with you , i request you to send it in my eMail: jana_zapak@yahoo.co.uk

Russell Wilkins said...

Hey Tim,

Basic Guy 3 is lookin' sweet! We are all hoping you make it back to Ai someday. Good luck with all your projects!

Unknown said...

waiting for new Basic Guy .. !

Anonymous said...

any news on version 3.0?

Anonymous said...

Hey My name is Tim Oberlander too. I live in Portland Oregon and im in the film and video industry...crazy huh?

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